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These rules are effective as of September 30, 2011.

Introduction

1. Game Concepts

   100. General
   101. The Magic Golden Rules
   102. Players
   103. Starting the Game
   104. Ending the Game
   105. Colors
   106. Mana
   107. Numbers and Symbols
   108. Cards
   109. Objects
   110. Permanents
   111. Spells
   112. Abilities
   113. Emblems
   114. Targets
   115. Special Actions
   116. Timing and Priority
   117. Costs
   118. Life
   119. Damage
   120. Drawing a Card
   121. Counters

2. Parts of a Card

   200. General
   201. Name
   202. Mana Cost and Color
   203. Illustration
   204. Color Indicator
   205. Type Line
   206. Expansion Symbol
   207. Text Box
   208. Power/Toughness
   209. Loyalty
   210. Hand Modifier
   211. Life Modifier
   212. Information Below the Text Box

3. Card Types

   300. General
   301. Artifacts
   302. Creatures
   303. Enchantments
   304. Instants
   305. Lands
   306. Planeswalkers
   307. Sorceries
   308. Tribals
   309. Planes
   310. Vanguards
   311. Schemes

4. Zones

   400. General
   401. Library
   402. Hand
   403. Battlefield
   404. Graveyard
   405. Stack
   406. Exile
   407. Ante
   408. Command

5. Turn Structure

   500. General
   501. Beginning Phase
   502. Untap Step
   503. Upkeep Step
   504. Draw Step
   505. Main Phase
   506. Combat Phase
   507. Beginning of Combat Step
   508. Declare Attackers Step
   509. Declare Blockers Step
   510. Combat Damage Step
   511. End of Combat Step
   512. Ending Phase
   513. End Step
   514. Cleanup Step

6. Spells, Abilities, and Effects

   600. General
   601. Casting Spells
   602. Activating Activated Abilities
   603. Handling Triggered Abilities
   604. Handling Static Abilities
   605. Mana Abilities
   606. Loyalty Abilities
   607. Linked Abilities
   608. Resolving Spells and Abilities
   609. Effects
   610. One-Shot Effects
   611. Continuous Effects
   612. Text-Changing Effects
   613. Interaction of Continuous Effects
   614. Replacement Effects
   615. Prevention Effects
   616. Interaction of Replacement and/or Prevention Effects

7. Additional Rules

   700. General
   701. Keyword Actions
   702. Keyword Abilities
   703. Turn-Based Actions
   704. State-Based Actions
   705. Flipping a Coin
   706. Copying Objects
   707. Face-Down Spells and Permanents
   708. Split Cards
   709. Flip Cards
   710. Leveler Cards
   711. Double-Faced Cards
   712. Controlling Another Player
   713. Ending the Turn
   714. Restarting the Game
   715. Subgames
   716. Taking Shortcuts
   717. Handling Illegal Actions

8. Multiplayer Rules

   800. General
   801. Limited Range of Influence Option
   802. Attack Multiple Players Option
   803. Attack Left and Attack Right Options
   804. Deploy Creatures Option
   805. Shared Team Turns Option
   806. Free-for-All Variant
   807. Grand Melee Variant
   808. Team vs. Team Variant
   809. Emperor Variant
   810. Two-Headed Giant Variant
   811. Alternating Teams Variant

9. Casual Variants

   900. General
   901. Planechase
   902. Vanguard
   903. Commander
   904. Archenemy

Glossary